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Friday, January 19, 2018

Immersive Capriccios: The Classic Collision

The Classic Collision

In the Design and Experiment workshop we study ways of architectural visualization between the past painting style renderings and the present where technology comes into play. These are how Capriccio paintings of the past could be portrayed with the technology of the 21st century and a slightly different atmosphere.

Palaeo Capriccio
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A Church Interior with the Presentation of Jesus in the Temple by Dirck van Delen

Dirck van Delen was a ductch painter that active in mid 17th century. He specialized in architectural paintings, especially palace perspective and church interiors. Most of the church interior paintings were influenced from the Flemish church.

A Church Interior with the Presentation of Jesus in the Temple is a scene in the Flemish church which we use all of the structure and ornaments to be the based model of the project before merged with the neo-capriccio painting.



Analysis
In this analysis, there are 5 mains elements that extract from the painting: order, orpulance, monumentality and temperance. The technique that Delen used in the painting is the hierarchy of the light. It started with the silhouette in the foreground and transferred to the bright color in the background which exaggerate the length of the nave with some mist and foggy.


Neo-Capriccio
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Remember Me Neo Paris by Paul Chadeisson
This is a neo capriccio painting that we’ve chosen to merge its atmosphere with that of the original capriccio’s structures. The painting gives off a dystopian vibe where it is set in the future, but at the same time there are chaos and things start wearing down.


Analysis 
The cranes are rusted red in the middle with bright lights shining in the busy market streets. Fogs starts consuming the scenery but only where light is visible. In the fore ground, things are dark, taking its forms in silhouette as the bright lights in the back outlines them out. Cities are growing up vertically with neon signs flashing above the fogs. Cables hangs down from every possible surfaces as if they are struggling to hold on.

Immersive Capriccio

A matching view of our immersive capriccio compared to the original capriccio to give direct comparison between the two versions.


Neon lights flicker above the fog in the midst of the night market.


Overall views of the combined church and the dystopian future.


The video exposes beautifully shot views of the original capriccio church in three dimensions. As we approach the apse, the dystopian future comes into view as the camera moves away from the church, we see glimpses of how the church has changed. From wreckages to rusted steels, neon signs to broken down front gate, the video shows how our immersive capriccio has truly captured both the imagined spaces and atmosphere we intend to create.

SPACE POPULAR: Prima Parte Di Palace


Immersive Capriccio

Space Popular Dex Workshop


Paleo Capriccio 

Prima Parte Di Architture E Prospettive





The Paleo Capriccio artwork is known by the name of 'Prima Parte Di Architture E Prospettive',from an italian artist called Giovvani Battista Piranesi, who were active around 1720s to 1778s, and was famous for his etching skills on the Rome and fictitious atmospheric.




The Neo-Capriccio artwork from Kilian Eng, a Swedish Graphic artist that actives from 1982 to present is called a 
'Palace Life'. He is well-known for the use of the colours and themes in his illustration work
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Neo Capriccio

Palace Life by Killian Eng




The Neo-Capriccio artwork from Kilian Eng, a Swedish Graphic artist that actives from 1982 to present is called a 'Palace Life'. He is well-known for his illustation artwork with colours and themes

Analysis of Neo Capriccio
Palace Life


Killian Eng's painting feature vibrant colors and complexity. Dimensionality was not created from color but instead, from black outlines ,dots and hatches that functions as an almost like hidden texture that creates dimensionality for objects in the painting that only has one flat color per surface.

Texture and Normal maps


Traditional to Digital, we experimented with using hand drawn patterns that are inspired by Kilian Eng as a 3D texture for small details within the model.

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Emmersive Capriccio

First model




Our first model and attempt to portray our immersive capriccio, though we feel that the dimensionality and atmosphere is not the same as what we were aiming for (flat painting like textures).

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Final Model




Our final model's Matt finish is created from our custom textures that has maximum roughness in order to emphasis the flatness of traditional paintings. Black outlines are scripted to envelop every object and lines to make the whole model even more 2D or painting like.

Final artwork according
 to original Paleo Capriccio




Final Artwork that uses similar angle to the original Paleo Capriccio

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Final Video Presentation of the Immersive 



Immersive Capriccio: Future's Ruins


Immersive Capriccio:
Future's Ruins

A reinterpretation of the 17th century capriccio 
with a twist of contemporary neon lights from the 21st century.

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Paleo Capriccio
Landscape with Classical Ruins and Figures - Marco Ricci 1725


link to full resolution pdf

Marco Ricci was an Italian painter during the Baroque period. In this fantasy vista, Marco Ricci combined ancient Roman monuments, such as an obelisk, sections of temples, and statues, to create a scene both picturesque and evocative of the power of the ancient world.


Apart from monumental ruins scattered around the landscape. The picture appears to have a long depth, the eyesight is lead through the picture by the one long path which splits down the scenery. Although we could estimate the rough height and width from the people scattered around near each ruin, there is no clear sense of scale to tell the distance between each monument. People could be seen holding sticks, accompanied by dogs and horses which could imply that these people were explorers/travelers who are resisting a city which had once flourished. As we took the composition of this net-capriccio painting as a starting point to create our 4D space, we decided to adopt its narrative: to create an experience as if you were traveling through the ruins of time, seeing the change of space whilst walking down the winding road. 


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Neo Capriccio
Part of the 'Everydays- April 2017' series - Mike Winkelmann 2017


 Mike Winkelmann is an American graphic designer/artist of this period(21st century). His work uses a range of program from Adobe Illustrator, Photoshop, all the way to Cinema 4D and counting. He has been producing an artwork everyday, from start to finish for the past 10 years.


 Winkelmann's work shows some similarity to Marco Ricci's, for example the use of composition, where both used one point perspective and both have one main object as the focus of attention. However, although Ricci's work was naturally lit up by sunlight, Winkelmann's portrayed a more futuristic atmosphere with a dark background and relying on the center object as the only light source. We adopted his techniques of using different materials which has different reflective properties to mimic a similar atmosphere, and use of fragmentation to try and further bounce off the light.

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Future's Ruins
A travel down the road through ruins of the past and future.





The Unreal Engine program allows us to create a realistic atmosphere with real-time rendering of high quality. Whilst creating this vista, we experienced the difference of how a space was perceived when it was in 2D form as a painting, to in 3D where not only scale, but also depth had to be reinterpreted, to finally in 4D where atmospheric qualities had to be taken into consideration to create a believable experience for people to walk inside the space.
With a combination of the composition from Ricci's work and atmospheric traits from Winkelmann, experience a fantasy world where ruins of Greek statues, pyramids, obelisks, temples and UFOs coexists in one space. Enjoy the night atmosphere, lit with neon plants, alien rings of lights and pathway and see the ruins and lakes reflect and absorb the environment around them, along in the misty valley.


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Immersive Capriccio: Saturnday

Paleo Capriccio

Bartholomeus Van Bassen was a Dutch architect who lived between 1590 to 1652.  He is involved in a number of architectural projects for instance, the dutch parliament and the King’s workplace. However, apart from being an architect, Van Bassen had a reputation as one of the most important architectural painter in Northern Netherlands in the early of sixteenth century.

He painted mostly imaginary church and palace interiors for example, in the Procession in Cathedral. Van Bassen introduces light and atmospheric effects as as means of articulating architectural space as he realized that they are as important as perspective drawing for producing a convincing illusion of a three - dimensional space.

Human and animals are painted mostly to suggest the overwhelming scale of the architecture. At this point, the monument has been placed in the crossing, partially obscuring the view into the nave shows his light and shadow technique to create the visual effect he wants. Moreover,  he even sometimes exaggerate the scale of architectural elements. Along the analyzation, the nave appear to look longer than it really is while the staircase is overscale.

Neo Capriccio

Tishk Barzanji is an Iraqi artist currently based in London. He makes surreal, dreamy landscape in pastel shades with combination of photography and digital production of images, mixing 3d modeling with collage.


Most of his work relates to human side of isolation and anxiety to depict what he once faced and his Utopian vision of a world where there are no boundaries for space and color, everything colliding with free will.  The foreground in most of the works is dominated by walls and staircases creating the complexity and sometimes revealing the impossibility of the space.

Immersive Capriccio


In this Immersive Capriccio, Audience will be experiencing spatial qualities from both paleo and neo Capriccio in many aspects just like we are walking in their works.