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Friday, January 19, 2018

Immersive Capriccio: Future's Ruins


Immersive Capriccio:
Future's Ruins

A reinterpretation of the 17th century capriccio 
with a twist of contemporary neon lights from the 21st century.

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Paleo Capriccio
Landscape with Classical Ruins and Figures - Marco Ricci 1725


link to full resolution pdf

Marco Ricci was an Italian painter during the Baroque period. In this fantasy vista, Marco Ricci combined ancient Roman monuments, such as an obelisk, sections of temples, and statues, to create a scene both picturesque and evocative of the power of the ancient world.


Apart from monumental ruins scattered around the landscape. The picture appears to have a long depth, the eyesight is lead through the picture by the one long path which splits down the scenery. Although we could estimate the rough height and width from the people scattered around near each ruin, there is no clear sense of scale to tell the distance between each monument. People could be seen holding sticks, accompanied by dogs and horses which could imply that these people were explorers/travelers who are resisting a city which had once flourished. As we took the composition of this net-capriccio painting as a starting point to create our 4D space, we decided to adopt its narrative: to create an experience as if you were traveling through the ruins of time, seeing the change of space whilst walking down the winding road. 


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Neo Capriccio
Part of the 'Everydays- April 2017' series - Mike Winkelmann 2017


 Mike Winkelmann is an American graphic designer/artist of this period(21st century). His work uses a range of program from Adobe Illustrator, Photoshop, all the way to Cinema 4D and counting. He has been producing an artwork everyday, from start to finish for the past 10 years.


 Winkelmann's work shows some similarity to Marco Ricci's, for example the use of composition, where both used one point perspective and both have one main object as the focus of attention. However, although Ricci's work was naturally lit up by sunlight, Winkelmann's portrayed a more futuristic atmosphere with a dark background and relying on the center object as the only light source. We adopted his techniques of using different materials which has different reflective properties to mimic a similar atmosphere, and use of fragmentation to try and further bounce off the light.

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Future's Ruins
A travel down the road through ruins of the past and future.





The Unreal Engine program allows us to create a realistic atmosphere with real-time rendering of high quality. Whilst creating this vista, we experienced the difference of how a space was perceived when it was in 2D form as a painting, to in 3D where not only scale, but also depth had to be reinterpreted, to finally in 4D where atmospheric qualities had to be taken into consideration to create a believable experience for people to walk inside the space.
With a combination of the composition from Ricci's work and atmospheric traits from Winkelmann, experience a fantasy world where ruins of Greek statues, pyramids, obelisks, temples and UFOs coexists in one space. Enjoy the night atmosphere, lit with neon plants, alien rings of lights and pathway and see the ruins and lakes reflect and absorb the environment around them, along in the misty valley.


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